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Table of Contents
webgpufundamentals.org
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WGSL Offset Computer
English
Spanish
日本語
한국어
Русский
Українська
简体中文
Basics
Fundamentals
Inter-stage Variables
Uniforms
Storage Buffers
Vertex Buffers
Textures
Textures
Loading Images
Using Video
Cube Maps
Storage Textures
Multisampling / MSAA
Constants
Data Memory Layout
Transparency and Blending
Bind Group Layouts
Copying Data
Optional Features and Limits
Timing Performance
WGSL
How It Works
3D Math
Translation
Rotation
Scale
Matrix Math
Orthographic Projection
Perspective Projection
Cameras
Matrix Stacks
Scene Graphs
Lighting
Directional Lighting
Point Lighting
Spot Lighting
Techniques
2D
Large Clip Space Triangle
3D
Environment maps
Skyboxes
Compute Shaders
Compute Shader Basics
Image Histogram
Image Histogram Part 2
Misc
Resizing the Canvas
Multiple Canvases
Points
WebGPU from WebGL
Speed and Optimization
Debugging and Errors
Resources / References
WGSL Function Reference
WGSL Offset Computer
github
Tour of WGSL
WebGPU API Reference
WebGPU Spec
WGSL Spec
WebGPUReport.org
Web3DSurvey.com
Questions?
Ask on stackoverflow
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Suggestion
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Request
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Issue
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Bug
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