WGSL Offset Computer
Paste in WGSL and press "process"
Example:
struct Light {
specularFactor: f32,
direction: vec3f,
color: vec4f,
};
@group(0) @binding(0) var<uniforms> unis: Light;
Rather than use these offsets directly it's much more convenient to
use a library.
Want learn WebGPU? See WebGPUFundamentals.org