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目录
webgpufundamentals.org
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WebGPU Copying Data
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基础概念
基础知识
Inter-stage 变量
Uniforms
存储缓冲区(Storage Buffer)
顶点缓冲区(Vertex Buffers)
纹理
纹理
Loading Images
Using Video
Cube Maps
Storage Textures
Multisampling / MSAA
Constants
数据内存布局
Transparency and Blending
Bind Group Layouts
Copying Data
Optional Features and Limits
Timing Performance
WGSL
How It Works
3D数学
Translation
Rotation
Scale
Matrix Math
Orthographic Projection
Perspective Projection
Cameras
Matrix Stacks
Scene Graphs
光照
Directional Lighting
Point Lighting
Spot Lighting
技术
2D
Large Clip Space Triangle
3D
Environment maps
Skyboxes
计算着色器
Compute Shader Basics
Image Histogram
Image Histogram Part 2
杂项
Resizing the Canvas
Multiple Canvases
Points
WebGPU from WebGL
Speed and Optimization
Debugging and Errors
Resources / References
WGSL Function Reference
WGSL Offset Computer
github
Tour of WGSL
WebGPU API Reference
WebGPU Spec
WGSL Spec
WebGPUReport.org
Web3DSurvey.com