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Основы WebGPU
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Изучение WebGPU с нуля. Не прибегая к магии.
Основы
Основы
Данные для шейдеров
Inter-stage Переменные
Uniforms
Storage буферы
Vertex Buffers
Текстуры
Textures
Loading Images
Using Video
Cube Maps
Storage Textures
Multisampling / MSAA
Immediates
Constants
Miscellaneous Shader Input
Data Memory Layout
Transparency and Blending
Bind Group Layouts
Copying Data
Optional Features and Limits
Timing Performance
WGSL
How It Works
Compatibility Mode
3D Математика
Translation
Rotation
Scale
Matrix Math
Orthographic Projection
Perspective Projection
Cameras
Matrix Stacks
Scene Graphs
Освещение
Directional Lighting
Point Lighting
Spot Lighting
Техники
2D
Large Clip Space Triangle
3D
Environment maps
Skyboxes
Постобработка
Basic CRT Effect
Image Adjustments
1D Lookup Table (LUT)
3D Lookup Table (LUT)
Редактор
Highlighting
Camera Controls
Picking
Вычислительные шейдеры
Compute Shader Basics
Image Histogram
Image Histogram Part 2
Разное
Resizing the Canvas
Multiple Canvases
Points
WebGPU from WebGL
Speed and Optimization
Debugging and Errors
Resources / References
WGSL Function Reference
WGSL Offset Computer
github
Изучение WGSL
WebGPU API Документация
WebGPU Доп.
WGSL Доп.
WebGPUReport.org
Web3DSurvey.com
Fix, Fork, Contribute